Stop Staring: Facial Modeling and Animation Done Right, 3rd EditionEnglish | PDF | 432 pages | October 12, 2010 | ISBN: 0470609907 | 31 MB
The
de facto official source on facial animation—now updated! If you want
to do character facial modeling and animation at the high levels
achieved in today’s films and games, Stop Staring: Facial Modeling and
Animation Done Right, Third Edition, is for you. While thoroughly
covering the basics such as squash and stretch, lip syncs, and much
more, this new edition has been thoroughly updated to capture the very
newest professional design techniques, as well as changes in software,
including using Python to automate tasks.
* Shows you how to create facial animation for movies, games, and more
* Provides in-depth techniques and tips for everyone from students
and beginners to high-level professional animators and directors
currently in the field
* Features the author’s valuable insights from his own extensive experience in the field
* Covers the basics such as squash and stretch, color and shading,
and lip syncs, as well as how to automate processes using Python
Breathe
life into your creations with this important book, considered by many
studio 3D artists to be the quintessential reference on facial
animation.
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