Book Description
Get Started Fast with iOS Game Programming
Since the launch of the App Store, games have been the hottest category
of apps for the iPhone, iPod touch, and iPad. That means your best
chance of tapping into the iPhone/iPad Gold Rush is to put out a killer
game that everyone wants to play (and talk about). While many people
think games are hard to build, they can actually be quite easy, and
Learning iOS Game Programming is your perfect beginners guide. Michael
Daley walks you through every step as you build a killer 2D game for the
iPhone.
In Learning iOS Game Programming, youll learn how to build a 2D tile map
game, Sir Lamoraks Quest: The Spell of Release (which is free in the
App Store). You can download and play the game youre going to build
while you learn about the code and everything behind the scenes. Daley
identifies the key characteristics of a successful iPhone game and
introduces the technologies, terminology, and tools you will use. Then,
he carefully guides you through the whole development process: from
planning storylines and game play all the way through testing and
tuning.
Download the free version of Sir Lamoraks Quest from the App Store today, while you learn how to build the game in this book.
Coverage includes
Planning high-level game design, components, and difficulty levels
Using game loops to make sure the right events happen at the right time
Rendering images, creating sprite sheets, and building basic animations
Using tile maps to build large game worlds from small reusable images
Creating fire, explosions, smoke, sparks, and other organic effects
Delivering great sound via OpenAL and the iPhones media player
Providing game control via iPhones touch and accelerometer features
Crafting an effective, intuitive game interface
Building game objects and entities and making them work properly
Detecting collisions and ensuring the right response to them
Polishing, testing, debugging, and performance-tuning your game
Learning iOS Game Programming focuses on the features, concepts, and
techniques youll use most oftenand helps you master them in a real-world
context. This book is 100% useful and 100% practical; theres never been
an iPhone game development book like it!
Praise for Learning iOS Game Programming
An excellent introduction into the world of game development explaining
every aspect of game design and implementation for the iPad, iPhone, and
iPod touch devices. A great way for anyone interested in writing games
to get started.
Tom Bradley, Software Architect, Designer of TBXML
A great developer and a great game.Thats everything you can find in this
book to learn how to write an awesome game for iPhone.Maybe youre the
next AppStore hit!
Sebastien Cardoso
With Learning iOS Game Programming, youll be writing your own games in
no time. The code included is well explained and will save you hours of
looking up obscure stuff in the documentation and online forums.
Pablo Gomez Basanta, Founder, Shifting Mind
I always thought that to teach others one has to be an expert and a
person with an established reputation in the field. Michael Daley proved
me wrong. He is teaching others while studying himself. Michaels
passion in teaching and studying, ease of solutions to problems, and a
complete game as a resulting project makes this book one of the best I
have ever read.
Eugene Snyetilov
If youre interested in 2D game programming with the iOS using OpenGL and
OpenAL directly, this book walks you through creating a complete and
fun game without getting bogged down in technical details.
Scott D.Yelich
Michael Daley brings clarity to the haze of iPhone application
development. Concrete examples, thorough explanation, and timesaving
tips make this book a must have for the up and coming iPhone game
developer.
Brandon Middleton, Creator of Tic Tac Toe Ten
This is the A-Z guide to iOS game development; Michaels book takes you
from the basics and terminology to using the techniques in practice on a
fully working game. Before you know it, you will find yourself writing
your own game, fueled by a firm grasp of the principles and techniques
learned within. I could not ask for a better reference in developing our
own games.
Rod Strougo, Founder Prop Group
About the Author
By day, Michael Daley works for the largest enterprise software company
in the world supporting large corporate customers in communications. By
night, Michael has taken on the task of learning how to build games for
the iPhone. Michael started writing adventure games in BASIC on a
Sinclair Spectrum 48k and progressed onto the Commodore 64 and the Amiga
A500. Never having lost a passion for game programming, Michael got
inspired to learn Objective-C when the iPhone came out, and he set out
to learn how to build games for the iPhone.
Having written many games for his children over the years, the launch of
the iPhone inspired him to create games for the platform that would be
available to more than his children. Michael has a passion for learning
new technologies and how to apply them. Hes a true Apple fan, spending
far too much time and money on the latest Apple equipment.
Book Details
Paperback: 448 pages
Publisher: Addison-Wesley Professional; 1 edition (September, 2010)
Language: English
ISBN-10: 0321699424
ISBN-13: 978-0321699428
File Size: 8.3 MiB
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